Personal contribution to the first game project during my education

I recently participated in a three-week game development project at the Future Games school. Our challenge was to create a game centered around a specific theme – in our case, the Noble gases. We developed a multiplayer game designed for two players to play together. This game, aimed at children, is controlled using an Xbox Adaptive Controller and was developed in Unity, following the project's guidelines.

Our team decided to create a game with a laboratory theme, where players control two mice racing each other, using different gases as speed boosters or slowers. My role was to create some of the visual effects for the project. These included a wind effect at the screen's edges during acceleration. Also I created power-up of Argon gas in a glass sphere as Particle system. Bubbles for beakers to provide the laboratory ambiance and a celebratory confetti popper effect for the winner.

I made efforts to integrate these effects into the overall project using GitHub, and tryed to configured it effectivly.

Working on the visual effects for this game was an exhilarating experience, and it was rewarding to see my contributions play a role in the project.

Speed Wind effect in Unity scene

Speed Wind effect in Unity scene

Sketch of Speed Wind effect

Sketch of Speed Wind effect

Bubbles effect in the game project

Bubbles effect in Unity scene

Bubbles effect in Unity scene

Sketch of bubbles

Sketch of bubbles

Confetti popper effect in the game project

Confetti popper effect in Unity scene

Confetti popper effect in Unity scene

Sketch of confetti popper

Sketch of confetti popper

Argon Power Up effect in the game project

Argon Power Up effect in Unity scene

Argon Power Up effect in Unity scene

Sketch of Argon Power Up

Sketch of Argon Power Up