Storm and Tornado VFX

This is a VFX showreel I created to showcase my skills in visual effects for games. The goal was to convey intensity and drama through dynamic particle systems, lighting, and atmospheric effects.

I've been working on the storm clouds, lightning strikes, particle effects, lighting and color grading.

Break down VFX

Pre-production

Pre-production

Simulation of the top part of the Tornado

Simulation of the top part of the Tornado

Simulation of the main part of the Tornado

Simulation of the main part of the Tornado

Tornado System

Tornado System

Tornado Shader

Tornado Shader

Spritesheets simulation from I made in EmberGen, the loop I made in After Effects

Spritesheets simulation from I made in EmberGen, the loop I made in After Effects

Shader effect for raining

Shader effect for raining

Lightning Strikes Shader

Lightning Strikes Shader

Lightning Strikes mesh model I made in Houdini

Lightning Strikes mesh model I made in Houdini

Rain Shader for Blueprint

Rain Shader for Blueprint

Storm System

Storm System

Storm Shader

Storm Shader

Leaves Shader

Leaves Shader

Leaves

Leaves